Gremlin's Team Fortress Shrine

/gremlin/shrines/TF/movement-tech/

Movement tech

Preface

This guide is here mostly for new players beginners, veteran players might also benifit from some of this info. I will be talking about some important movement tech for playing tf2.

This is a work in progress. I plan on adding more to this guide!


General Movement Tech

Crouch Jumping

By pressing space and then ctrl, you can do a crouch jump. This is important for getting over ledges that you could not with a regular jump!

Air Strafing

By holding A or D while in air, you can change and/or direct where you are going. This is important to learn if you don't like being juggled by soldiers.

Blast Jumping

Is someone shooting a projectile based explosive at you? If you line it up correctly, you can use this to launch yourself into the air giving you a chance to escape!


Scout Tech

Soda Popper Hype

By filling up the hype meter you and pressing mouse 2 you enter hype mode which last for 10 seconds. While in hype mode your double jump becomes a quintuple jump meaning you can jump 5 times before touching the ground!

Force-A-Nature Jumping

A shot from the Force-A-Nature can act as another for scout jump due to the knockback on user while midair.

Atomizer Jumping

Holding the Atomizer allows you to perform a triple jump. Using this in tandem with the Force-A-Nature allows for 4 jumps if used correctly.

Winger Buff

The winger gives the user +25% jump height when it is in the user's hands.

Boston Basher Jumping

The self inflicted damage from the Boston Basher can give you a boost that could allow you to make a jump that you would have otherwise missed. There is a delay between the initial swing and when this effect happens so it requires experience to pull of well. Please note that The bleed damage makes this movement tech less used then others and for good reason.


Soldier movement tech

Disciplinary Action Buff

Hitting your team or a disguised enemy spy will give you and the person that you whipped a speed boost for 2 seconds. If you hit another teammate or spy while the boost is active the boost will reset at 3 seconds instead of 2. Consecutive hits will only reset the boost to 3 seconds.

Rocket Jumping

By shooting rockets at the ground or nearby walls you can launch yourself into the air. If utilized correctly, you can use this in crazy ways to gain a massive mobility advantage over all classes. If you don't want to take damage from rocket jumping and don't plan on using rockets on the enemies, you can use the weapon called the rocket jumper to get damageless jumps.

Beggars Bazooka Jumping
(Overload Jumping)

If you load 3 rockets into the beggars bazooka and keep loading, you can perform rocket jumps in air without a surface needed! This requires lots of practice to get down properly but once you do you become the most mobile player on the server. Pairing this with the gunboats allows for more jumps before needing to grab a health pack or find a medic.


Demoman Movement Tech

Sticky Jumping

By shooting a sticky grenade at the ground then jumping over the grenade then pressing m2, you perform a sticky jump. This does more damage then a rocket jump but you also move faster and farther than a rocket jump. I personally have not been able to do this but I have seen lots of players do a sticky jump mid air allowing them to gain even more ground before touching the ground.

Pill Jumping

By shooting a pill/pipe/grenade from a grenade launcher (excluding the Loch-n-Load) at the ground then jumping over it before it explodes, you can launch yourself into the air like a sticky jump. This kind of jump is not very viable unless you are using the Iron Bomber due to it's circular pills being way more predictable then regular grenade launcher pills.

Cannon Jumping

Due to the loose cannon dealing 25% less damage self inflicted damage and how you can blow up the cannon ball while in the cannon, there are plenty of players that will use the explosion to boost themselves during trimps or to simply jump in the first place.

Trimping
(Rampsliding)

With a shield equiped, you can launch yourself into the air with ramps, some stairs, and certain rocks/boulders. This requires a lot of practice in order to get down properly. Using the Chargin' Targe allows for you to hit trimps easier and allow you to direct where you are going.

Caber Jumps

In dire situations, you can hit the Ullapool Caber against a wall to blast yourself into the air. If you combine this with a shield charge, you might be able to escape a crowd or survive falling off a cliffside.


Pyro Movement tech

Thermal Thrusts

The thermal thruster is a jetpack, not really sure what else to add there. Most people agree that using this in actual combat is a bad idea. The startup is too slow to act as a get away tool and it's hidden debuff of 50% added knockback makes it not great. with all the being said, you can use this to take 75% less fall damage then you usually would. Ironic that a jetpack meant to allow you to fly is actually best used to allow you to fall!

Reflect jumping

The flamethrower does not have to be facing directly at a rocket in order to reflect it, due to this you can do what is essentially a blast jump but you have partial control over where the blast happens. This jump is not as common as some other due to the experience required by the user and the luck of having a soldier shoot a rocket at you in a way that you can use.

Scorch Jumping

By aiming the scorch shot below you and shooting, you get a tiny boost that you can use to get over ledges that you just barely can't crouch jump over.

Detonator Jumping

By holding M2 and clicking m1 you can perform a jump thats slightly better then a scorch jump. This allows you to get into more places that scorch jumps wouldn't allow for.


Engineer movement tech

Circuit Jumping

If you are close to an enemy and press m2 while aiming at them with the Short Circuit, you can perform a jump similar to a rocket jump. I don't see this being use very often due to the metal cost and that most engineers don't play agressively.

Sentry Jumping

When people talk about sentry jumps, they are talking about two different kind. Both methods require the wrangler. With the sentry rocket jump you treat it like a regular rocket jump. When bullet jumping you must stand on your sentry, aim the way you want to go, crouch jump, then fire until you reach the desired speed and height.

Jumping off builds

If you place down a sentry or dispenser near a ledge that you want to get over, you can jump onto the building then onto the ledge.